|Coordinator||INTERACTIVE INSTITUTE SWEDISH ICT AB - Interactive Institute, Göteborg|
|Funding from Vinnova||SEK 476 000|
|Project duration||December 2014 - August 2015|
|Venture||Challenge-Driven Innovation – Stage 1 initiation|
|Call||Challenge-driven innovation - Stage 1 Initiation 2014 (autumn)|
Purpose and goal
The main goal of the project was to develop neurogames platform and games, with an aim to be a leading platform and tools for neurogames within future healthcare and education. In a first stage the goal was to form a consortium, carry out an event driven design process that ends through the development of a first prototype. This has been carried out within the project and therefore we can see stage 1 of the project to be achieved.
Results and expected effects
The turn-out of the project is the identification of a more specific focus area to continue working within. It was about using BCI for the collection and analysis of group based processes and results. It could be about understanding processes relating to stress, concentration or focus in particular situations. An initial prototype for group based BCI was designed and tested. From this initial test we can see several areas of engagement going forward, with hurdles to be overcome in technical, methodological or marketing perspectives.
Approach and implementation
The project was designed with an event driven design process in the centre, with a number of stages (or iterations) within the consortium to develop and create knowledge within the domains of the project. An initial orientation phase was followed by a concept development phase in which a set of workshops were carried out. Through these a more specific focus for the project was identified - working with group based BCI. The project was finalized through the design, testing and analysis of an initial prototype. The project has followed the project plan for this part, thus completed the stage.