Makerspace in School
|Coordinator||Sollentuna kommun - Barn- och utbildningskontoret|
|Funding from Vinnova||SEK 3 843 690|
|Project duration||September 2015 - August 2018|
Purpose and goal
The project has contributed to the development of new subject-specific methodology focusing on IT as a material, and has developed and spread proven experience in the field of maker culture between teachers, schools and school principals. The overall objective has been to develop Sweden´s educational systems with regard maker culture, makerspace and programming. This objective is deemed to have been achieved.
Expected results and effects
Programming is carried out by a majority of school authorities/schools and elements of maker culture are increasingly common. Programming with focus on education is conducted by public actors, civil society and companies around the country. In principle, all technical museums, science centers, many libraries and dedicated makerspaces allow creative design with IT as material. The project has contributed to the new education act, new curriculum, as well as to training teachers throughout the country in this field.
Planned approach and implementation
The project was intended to create specialized test beds for different types of schools. Early in the project, knowledge was shared and used between different actors. Project focus became increasingly on building skills and activities widely in school organisations. Additional efforts linked to online education in programming (for teachers) showed great impact. Extra effort towards formal teacher education had more limited impact, probably because of the way in which formal teacher education is organized, managed and led.