3D Fashion Design Simulation
|Coordinator||Stockholms universitet - Institutionen för data- och systemvetenskap|
|Funding from Vinnova||SEK 2 830 000|
|Project duration||December 2016 - June 2019|
Purpose and goal
The purpose was to design and implement a service that made use of emerging 3D modeling of garments as a way to get early customer feedback before any physical production was initiated. That would better adapt production to demand and reduce overproduction in fashion. The system has been evaluated among a small group of consumers worldwide. It was shown to be smooth and user-friendly both for designers and consumers. Most concrete, it deleted a 3D modeled sock out of a future collection.
Expected results and effects
We implemented and evaulated Clother. The app is available at Apple´s appstore by searching for "Clother app". The designer adds images of a potential collection on the web and publish it for reviewing. The consumer express their opinion by swipe left or right. The service was evaluated with fashion designers and a small group of potential consumers worldwide. It shows in general that it was user friendly and fast. Some specific problems e.g. with upload times, has since then been fixed. It also showed that even a very small number of users gave useful knowledge required by the fashion brand.
Planned approach and implementation
The project was setup as a collaboration between industrial partners and researchers at Stockholm University. All patrtners have been engaged and active. They have also seen the concept as relevant and timely with ongoing activities. The industry has engaged several groups and has had an essentil role in project planning and lead. t