Your browser doesn't support javascript. This means that the content or functionality of our website will be limited or unavailable. If you need more information about Vinnova, please contact us.

Restart gamification industrial feasibility study

Reference number
Coordinator Sandvikens kommun - Kommunkansliet/FindIT
Funding from Vinnova SEK 759 107
Project duration December 2015 - December 2016
Status Completed
Venture Strategic innovation programme for process industrial IT and automation – PiiA

Purpose and goal

A prototype and documentation produced for the selected area. - 4 concepts were defined and one was developed to a prototype which in its turn was input into subsequent projects. The concept was based on needs identified through field studies in industrial companies. Knowledge increase of Gamification was achieved through seminars to which all participants were invited. - Seminars have been held by gamification specialists. - A gamification network was started. - The project was presented at a number of fairs. - Positioning techniques in harsh environments have been evaluated.

Expected results and effects

- The project has strengthened the image of gamification as a powerful methodology. - It has attracted the attention of the media. - A scalable prototype was developed and is available for new projects. It is applicable to other industries. - The project group´s composition with companies from different backgrounds has generated a greater understanding. - Several projects based on the feasibility study have started. - Increased public awareness concerning gamification was obtained through specialist participation. - A report on positioning in harsh environments has been developed.

Planned approach and implementation

- The staffing of the project with representatives from many different industries, units and sizes was powerful. The entire chain was represented: definers of specifications, end users, enterprises, suppliers and researchers. - The openness between companies and academia was good and created exciting contrasts and ideas, ´efficient crashs´! - Support from the definers of specifications created good conditions for the creativity of game developers. - End user participation in the project all the way from the start up meeting was important. - Joy and commitment among all participants.

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2015-06629

Page statistics