|Coordinator||Madeby AI AB - Made by AI AB|
|Funding from Vinnova||SEK 300 000|
|Project duration||June 2018 - January 2019|
Purpose and goal
To explore the use of deep learning for game design in order to create value for game design and game development. Furthermore the goal was to explore how to use generated data from the artificial intelligence models in other applications.
Expected results and effects
The expected result was to make progress in exploring the use of deep learning for object generation. And further develop the creation of game assets and analysis other different use-cases. This has largely been achieved.
Planned approach and implementation
During the project, the focus has been on completing the foundation for the AI-model. In parallel, perform other activities according to the agreed plan, such as market analysis and identification of other use-cases where the AI model can be used.