Win some, lose some
|Coordinator||Västra Götalandsregionen - Angereds Närsjukhus|
|Funding from Vinnova||SEK 421 600|
|Project duration||May 2013 - May 2014|
|Venture||Challenge-Driven Innovation – Stage 1 initiation|
Purpose and goal
Obesity is a growing problem that causes great social costs. The project aimed to learn about the subject from different perspectives and identify problems that people with obesity experience to develop requirements for a solution to support these people to gain a healthy weight. The goal is achieved. The project also aimed to identify stakeholders, their interests, goals, skills and networks to create a consortium for sustainable innovative development. This consortium will work in more areas than obesity, across multiple disciplines and over a long time. The goal is achieved.
Results and expected effects
The innovative result shows that unless people with obesity experience balance and regularity in finances, relations and biological rhythm regardless of whether they work in shifts, day time, night work, are job seekers then they will not succeed in achieving a sustainable lifestyle without obesity. To focus solely on diet and exercise is therefore an ineffective support. The project´s requirements for a solution support this. Possible benefits of the solution is less people with type 2 diabetes, hypertension, fatty liver disease and reduced cardiovascular disease.
Approach and implementation
The project conducted a literature review on obesity and gamification and a market analysis, had customer dialogue with 29 people who defined themselves as obese, conducted a Hackathon and dialogue with participants and researchers in the field about the outcome and continued direction for Step 2. The project has developed a model for how a consortium for sustainable innovative development in mHealth will work, its contents, conditions and work areas. The project has a manuscript based on the literature review under review for publication in an international academic journal.