VR Induction Simulator
|Funding from Vinnova||SEK 100 000|
|Project duration||November 2017 - February 2018|
Purpose and goal
The outcome has been in line with the expected goals and set objectives. The focus has been to carry out a preliminary study to investigate the needs and market for a virtual tool that can replace or complement current induction courses at tunnels and mining sites. Goals: 1. Perform a smaller competitive analysis. 2. Talk to customers regarding their needs and interests. 3. Develop a simple prototype for the virtual tool.
Expected results and effects
The outcome has been in line with expected results and effects. Minor competitive analysis, notes from customer meetings and a short film of how the virtual tool can look like when completed has been finalized. Furthermore, the project has resulted in a definitive decision for Edvirt AB to initiate a project to develop and commercialize a product / service that includes induction courses for tunnel and mining sites in VR.
Planned approach and implementation
The implementation was made by two teams in terms of three activities. Team1 communicated with customers to evaluate needs/interest and analyzed competitive services. Team2 produced a prototype film with existing software combined with visual effects. The structure of the implementation was good, but a challenge was to develop relevant scenarios based on customer needs. Team1 has, by investigating competitive services/substitutes and input / feedback from potential customers, assisted Team2 in designing a prototype to visualize a potential product/service.