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PowerUp! Co-design of game accessibility

Reference number
Coordinator Stockholms universitet - Institutionen för data- och systemvetenskap
Funding from Vinnova SEK 343 000
Project duration May 2018 - January 2019
Status Completed
Venture 2014-06304-en
Call Normcritical Innovation

Purpose and goal

PowerUp challenges the norm of who plays and creates games. The purpose is to facilitate for game developers to make games more inclusive and comply with legislation. The goal is to develop a conceptual process support for inclusive game development with disabled people, the game industry and authorities.

Expected results and effects

An explication and confirmation of the problem was made based upon comments from participants; three large game studios as well as organisations of disabled youth (vision, hearing and motor). Two large game companies have so far signed a letter of intent to participate in the next step of the project, where activities are grouped in five possible work packages. Also, the Swedish Game Industry organisation, Malmö e-sport and Sverok (the largest youth organisation in Sweden) are included in a reference group.

Planned approach and implementation

The project was introduced for the game industry with a seminar at Nordic Game Conference 2018. Many organisations and game companies as well as authorities were contacted to participate at the first project workshop. One of the largest game studios in Sweden invited to a meeting. The project was also represented at Game Accessibility Conference #GAConfEU to make further international connections. At the second workshop there were two more large game companies attending.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 February 2019

Reference number 2018-01650

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