New human-machine interfaces for diversity an inclusion
|Coordinator||Högskolan i Borås - Akademin för Textil Teknik och Ekonomi|
|Funding from Vinnova||SEK 400 000|
|Project duration||May 2018 - January 2019|
Purpose and goal
The following project aimed to develop principles for wearable technology as a basis for a continuing project through an investigative norm-creative process. Focus of the project has therefore been on finding a combination of process and application area. Our goal has been to develop new workshop models for wearable technology and to formulate a concept for continued projects in collaboration with industrial partners, organizations and university programs where wearable technology is applied.
Expected results and effects
The project has resulted in a research review of wearable technology and norm-critical analysis as well as a new form of workshop models. Furthermore, a new concept for continued work within wearable technology has been formulated, "sport for all 2.0" which ensures an inclusion of all bodies and which lowers the threshold for physical activity. The concept will be used in applications for a collaboration project. The research overview and the workshop models will be used in teaching of wearable technology.
Planned approach and implementation
In the project we have produced a research overview and a new workshop model. The research review showed that one of the major areas in wearable technology concerns health and that products in this area commute between two extreme points: perfect bodies and people in need of care. With the help of various workshops with students, we have been able to see a potential in wearable technology as social and active, unlike desktop-based technology. These phenomena have been a starting point in the work of formulating a new project.