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Mine Safety Training Environment Learning and Motivation Research

Reference number
Coordinator Zordix AB
Funding from Vinnova SEK 1 000 000
Project duration November 2014 - November 2015
Status Completed

Purpose and goal

I this project we have developed a prototype for an interactive training environment for safety in mines. The expected outcome from the research study has been a mapping of how application of serious game and gameification techniques in the prototype as a means to convey safety routines was received by the workers and safety experts within the mining industry. The results have been overwhelmingly positive and can now be used to invite investors and customers.

Expected results and effects

We have reached our main goal, to develop a prototype and test it together with researchers on the adressed target group. The result of the research study show that the tested interactive training environment was perceived positively by the respondents and that it would make a great tool for learning of safety routines in the industry. Thanks to this project we are now ready to present the result to investors and customers such as mining industry companies in Sweden and internationally.

Planned approach and implementation

To fulfill the goals formulated in the study purpose, both qualitative and quantitative methods were used, mainly forms complemented with quality interviews. The interactive training environment was seen as conveying information and rules in an easy, accessible, fun and clear way. According to the study results, the interactive training environment can be recommended for teaching knowledge in safety routines. The results point to the fact that the training environment has potential to contribute to increased risk awareness and decreased risktaking amongst mineworkers.

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2014-04904

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