|Coordinator||Division By Zero AB|
|Funding from Vinnova||SEK 500 000|
|Project duration||May 2014 - January 2015|
|Venture||Challenge-Driven Innovation – Stage 1 initiation|
Purpose and goal
To develop a conceptual demand-driven rehabilitation platform. This is done by work together across different sectors in KOL, neurology, cardiology, physiology, test bench, health technology and business development (triple helix). The goal is to create a tool that users will use to reach improvement and compliance. The solution supports a global need and a social economic challenge. The project is organized to carry out an optimal market test and that necessary additional resources are added to the project. We have achieved the goal, but some work remains to contract the parties.
Results and expected effects
The focus is on training features, measurable receptors and gamification. Guidance, information, feedback and game elements are included. The concept has been designed to meet the needs and desires that are found in our chronic patient groups for KOL, cardiac, stroke, multiple sclerosis and elderly people with neurological disabilities. Furthermore, based on the needs of healthcare providers, pharmaceuticals and technology suppliers that we cooperates with. We can produce a functional demonstrator that can be tested, evaluated and developed in selected patient categories.
Approach and implementation
Discussions in workshops, with our specialists, market contacts (clients, health care, physiotherapists and industry), and global business intelligence. Data are categorized by necessity and function description (health, training, information, gamification), resource allocation (users, specialists and available technology). What criteria should be considered, measurable indicators, internet access, partnerships, contracts, and restrictions. Design regarding function, technic, format and user perspective. We supplement resources on the basis of GAP analysis.