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Hi-Q - Qualitative data acquisition and analysis, for video games

Reference number
Coordinator VINPAYSYS AB
Funding from Vinnova SEK 500 000
Project duration May 2016 - December 2016
Status Completed

Purpose and goal

The aim was to explore the possibilities of creating a valuable tool for the development of commercial video games. The goal was to create a prototype tool to enable tests on real players. The prototype was created but the tests could only be done at a fraction of the planned population.

Expected results and effects

The result is a prototype of a tool and a set of data that demonstrates its functionality. The effects of its use are so far not studied sufficiently to draw any conclusions.

Planned approach and implementation

The original plan was to integrate the tool in a well-known game, but competence reasons we elected a game engine that is not compatible with the said game. Instead, the prototype was integrated in a game that is in development and has an immediate advantage of this type of tool.

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2016-01437

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