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Gamification applied in industry to create engagement

Reference number
Coordinator SICS Swedish ICT Västerås AB
Funding from Vinnova SEK 2 500 000
Project duration March 2016 - December 2016
Status Completed

Purpose and goal

Gamification is the process using design elements from games in another domain to create engagement. This pilot will see how Gamification can be applied in industry. Why would that be interesting? - To get the next generation of people to want to work in the industry. - Utilize the skills and experience of the next generation. - To change what is today called the industry room of boredom to a place where people want to work. The pilot has been striving to reach the targeted and has delivered five prototypes that meet the objective, of these five results from two goes into product development 2017.

Expected results and effects

Five prototypes, with the goal to: - Get the next generation people to want to work in the industry. - Utilize the skills and experience the next generation. - Change what is today called the industry room of boredom to a place where people want to work. For example one prototype make routine tasks more engaging, one system for competence sharing and best practise, and one increasing operators´ health in control room. Parts of the prototype into products, the project has also led to new collaborations and new suppliers to the industry.

Planned approach and implementation

The prototypes show how design elements from games and how game thinking can be applied to create more engaging solutions in industry. The project has resulted in: - new products - new suppliers to the industry - new partnerships. The project consists of three main players, each of which is responsible for the respective work packages with the same goal: - SICS has been responsible for user studies and delivered three prototypes (one to be a new product). - ABB has developed a gamified solution for competence sharing. - CGM has gamified a product Operator Activity Cloud.

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2016-01965

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