Your browser doesn't support javascript. This means that the content or functionality of our website will be limited or unavailable. If you need more information about Vinnova, please contact us.

Fun learning in a game world with language flexibility

Reference number
Coordinator IUS INNOVATION AB - IUS innovation
Funding from Vinnova SEK 300 000
Project duration December 2015 - May 2017
Status Completed

Purpose and goal

Purpose: Improving student´s understanding of mathematics and to create better conditions for children to be integrated into their new society. By constructing a virtual 3D gaming world, where children, teachers and parents are able to interact in a agile language environment .

Results and expected effects

Result after completing the pre-study: Based on analysis of the products targeted group we have worked and designed a high concept. Based on the high concept and the developed mockups we have produced requirements specification for the game.

Approach and implementation

Activities - Define the scope - Game Concept (Workshop) - Investigation of a second language, combined with the game mechanics (workshop) - High-concept (workshop) - Specification - Analysis Work - Risks and Stakeholder Analysis

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2015-05483

Page statistics