Digital and physical environments for play
|Coordinator||Kungliga tekniska högskolan|
|Funding from Vinnova||SEK 500 000|
|Project duration||May 2013 - January 2014|
|Venture||Challenge-Driven Innovation – Stage 1 initiation|
|Call||Challenge-driven innovation - Stage 1 Initiation 2013|
Purpose and goal
The vision is to create an inclusive, aesthetic, interactive and magical infrastructure for play in close proximity to children´s homes that is light also at evenings, sheltered and safe. The aim is to use inspiration from mechanisms in computer games that engage children when designing play environments that neutralizes the negative effects of computer game play. The technical solution is open source, generic and modular. An ICT based platform is developed that will provide opportunities for companies to develop products based on the infrastructure and platform.
Results and expected effects
Contacts have been established with relevant partners in all parts of the production process that guarantees that an ICT platform and a sustainable infrastructure for play can be developed. The societal goals can be attained through the established contacts with target groups and test settings. This is essential for addressing the challenge sustainable city, as we believe that empowering the community is vital to attain the goals and to achieve the synergy effects hypothesised in the project.
Approach and implementation
The relevant societal challenges, target groups, contexts and requirements for the project have been identified and specified. Scenarios for outdoor interactive games illustrating how the interactive elements are connected to the ICT platform ´in the cloud´. Five prototypes have been developed and demonstrated in public. A report covering microprocessor technologies like Arduino, different sensor and output technologies has been produced. The ICT platform is developed in dialogue with HiQ AB. Visualisations describe the final results that is being aimed at in a conceptual way.