Co-creativity for participative wellfare services and digital inclusiveness
|Coordinator||REGIONFÖRBUNDET VÄSTERBOTTENS LÄN - FoU Välfärd|
|Funding from Vinnova||SEK 428 000|
|Project duration||November 2015 - August 2016|
|Venture||Challenge-Driven Innovation – Stage 1 initiation|
|Call||Challenge-Driven Innovation - Stage 1 Initiation 2015 (autumn)|
Purpose and goal
Our project aimed for co-creation on issues of digital inclusion - to allow independence for people with cognitive limitations for which digital solutions might mean an additional constraint. We chose a co-creation approach where users, support functions, service designers and producers together would do needs and problem analysis as well as find suggestions for solutions. We now have a co-actor constellation and plans for a feasible and meaningful full-scale project
Expected results and effects
The identified solutions are based on a holistic concept spanning the entire spectrum from users to product developers. User level solutions comprises tools to manage an digital environment, in this case, an application that helps users to understand the value of money and to enable the management of money and finances. In addition, we will develop tools as tutorials, manuals and training targeted at support functions and management, to enhance the implementation of an approach that users with cognitive limitations will benefit from.
Planned approach and implementation
The work has been process oriented - including workshops and continuous project management and work in peer and expert groups, to further identify needs and relevance of project assumptions. Through systematic analysis, the test surface delimited to Independence in a digitized economic environment for young adults with cognitive disabilities. This area is for several reasons central to the user group and solutions would likely be applicable to the larger target group that is in need of cognitive devices in the digital society.