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Artificial Intelligence for Computer Games

Reference number
Coordinator Boldai AB
Funding from Vinnova SEK 300 000
Project duration April 2011 - March 2012
Status Completed

Purpose and goal

Computer game developers use powerful tools to create games with realistic graphics and physics. But game characters´ artificial intelligence (AI) lag behind. Their behavior is usually defined by programmers using simplistic algorithms. Boldai develops a graphical tool for game AI that replaces some of the required programming with an easy to use drag-n-drop interface and algorithms based on a long history of AI research. More game developers can contribute and more realistic behavior results.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2011-00422

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