Digital Arena
Reference number | |
Coordinator | Västerås kommun - Barn- och utbildningsförvaltningen |
Funding from Vinnova | SEK 598 280 |
Project duration | March 2014 - November 2014 |
Status | Completed |
Important results from the project
The project aimed to plan for a digital arena that can promote the use of ICT and its potential for innovation in learning and teaching. The objective of the planning project has been fulfilled; to provide a project application/description, a decision making document and an activity plan proposal for the continuing development. Existing solutions have been studied and the conceptualization and assessment of new ways of systematic competency development were conducted in cooperation with different actors.
Expected long term effects
The project results and effects comprise Documents for decision-making and project application. A model to identify needs, content and functions for competency development according to Quadruple Helix, in collaboration with the organization´s actors. National and international collaboration. Participation in reference group and program board of SKL´s Nationella forum. Promoting Västerås´ work. Ideas for new projects. Increased competences in organizing support for innovative projects.
Approach and implementation
Resource needs and requirements were collected in accordance with the Quadruple Helix Model. Examples of partcipants Bombardier, SKL, UCL Academy, Örebro kommun, Nya Perspektiv. External monitoring and conceptualization were conducted to assess how a digital arena can fulfil the needs of different roles and how competency development should be built to follow external and internal development. Broad participation resulted in unexpectedly high numbers of expectations but the original set-up remained. Due to change of project manager the project schedule was extended by a month.