Typing in the dark
|Coordinator||HAJA APPLIKATION AB - Axess Lab|
|Funding from Vinnova||SEK 1 410 000|
|Project duration||April 2019 - February 2020|
Purpose and goal
The aim of the project was to create a digital keyboard training for children with visual impairment. We have done research in the form of market analysis, interviews and usability tests, and seen patterns in what are the biggest challenges today and designed the prototype after that. In order to reach out as much as possible, we have done an Open Source project. We have created a website that collects all information about the project, a blog that shares the most important insights, a GitHub where we share the code and the prototype that everyone can test, in order to spread the project further.
Expected results and effects
Our prototype is a proposal for a free web app where you go through different steps to learn the keyboard without seeing. We designed it to be a ninja game with clear audio feedback and motivational effects. The web app is built to be used in combination with screen readers. We have also made sure that the work is open. A website with a blog has been set up for marketing and explanation of the project. In addition, the code is available for others to contribute, via Github, open source. A student has started building more functions and we hope for more additions in the future.
Planned approach and implementation
We have been working agile in sprints of 3 weeks. Each sprint has started with a sprint planning, where we based our work on what gave the project the greatest value in that particular time, and ended with a sprint demo. As a design process, we have worked according to the Design Thinking method to develop the service. This has meant that we conducted interviews and user tests with children with visual impairment, which is our main target group. To really understand the needs, the problem and to come up with solutions that best suit the user