SCRIIN Spire - gamification
Reference number | |
Coordinator | SCRIIN AB |
Funding from Vinnova | SEK 900 000 |
Project duration | April 2020 - August 2021 |
Status | Completed |
Venture | Innovative Startups |
Call | Innovative Startups step 2 spring 2020 |
Important results from the project
** Denna text är maskinöversatt ** Within this project, the goal was to develop “SCRIIN spire” - a service that helps our users to balance their time between screen and other activities through INSPIRATION, CHALLENGES and GUIDANCE. Through this project, we have designed and developed the service, and tested it on a larger number of test users.
Expected long term effects
** Denna text är maskinöversatt ** Development has been carried out according to plan and with the functions / properties we thought would be needed. The feedback has been positive from the users who tested, but the number of users has not reached the objective we estimated at project start. This is mainly caused by Corona
Approach and implementation
The approach we had for the project (with user studies, design phase, implementation, testing) was just right. We also see that the technical knowledge has been great in the team that worked on the project. Some parts have been made more difficult due to the pandemic (eg user studies and testing / feedback), but even there we have managed to fulfill all the parts we initially planned. What we have not really achieved is the user base we were hoping for. Partly because the recruitment of new users would go through schools and these have to some extent been closed during the pandemic.