GameA - activity games for children with cerebral palsy
|Coordinator||Lunds universitet - Institutionen för designvetenskaper|
|Funding from Vinnova||SEK 1 358 672|
|Project duration||April 2019 - November 2020|
Purpose and goal
In this project, we will develop activity games in the form of an app with accessories specifically designed for children with mobility problems such as Cerebral Palsy (CP) or spina bifida (MMC). The goal of the activity games is to encourage and facilitate physical activity. The games will be adapted to the needs of our target user group, while being inclusive.
Expected results and effects
Our solution will have both short and long term effects. In the short term, it offers more opportunities for enjoyable physical activities in everyday life, and also facilitates the creation of inclusive games / games. In the longer term, we aim to establish an interest and a habit of being physically active. Being physically active will become an attractive alternative among other activity options. Increased physical activity leads to better mobility, muscle strength and balance, but also less pain - leading to better opportunities to participate also in other activities.
Planned approach and implementation
The project begins with initial user studies leading up to a first design concept. In these studies, we will mainly use workshops, but will also have individual activities to allow the children who have difficulty speaking in a group to participate in the work. After the the initial studies, we will work iteratively within the project group with development and testing resulting in a final design. The project concludes with an evaluation of this final design. In parallel with development and testing, we will continuously disseminate knowledge and results generated in the project.