GameA - activity games for children with cerebral palsy

Reference number
Coordinator Lunds universitet - Institutionen för designvetenskaper
Funding from Vinnova SEK 1 358 672
Project duration April 2019 - July 2020
Status Ongoing
Venture Digital health
Call Digital tools

Purpose and goal

In this project, we will develop activity games in the form of an app with accessories specifically designed for children with mobility problems such as Cerebral Palsy (CP) or spina bifida (MMC). The goal of the activity games is to encourage and facilitate physical activity. The games will be adapted to the needs of our target user group, while being inclusive.

Expected results and effects

Our solution will have both short and long term effects. In the short term, it offers more opportunities for enjoyable physical activities in everyday life, and also facilitates the creation of inclusive games / games. In the longer term, we aim to establish an interest and a habit of being physically active. Being physically active will become an attractive alternative among other activity options. Increased physical activity leads to better mobility, muscle strength and balance, but also less pain - leading to better opportunities to participate also in other activities.

Planned approach and implementation

The project begins with initial user studies leading up to a first design concept. In these studies, we will mainly use workshops, but will also have individual activities to allow the children who have difficulty speaking in a group to participate in the work. After the the initial studies, we will work iteratively within the project group with development and testing resulting in a final design. The project concludes with an evaluation of this final design. In parallel with development and testing, we will continuously disseminate knowledge and results generated in the project.

The project description has been provided by the project members themselves and the text has not been looked at by our editors.