Foraging Games: Exploring Generative AI systems to tackle high-dimensional game design spaces
| Reference number | |
| Coordinator | Göteborgs universitet - Göteborgs universitet Inst f Tillämpad IT |
| Funding from Vinnova | SEK 253 880 |
| Project duration | October 2024 - May 2026 |
| Status | Completed |
| Venture | International individual mobility within cutting-edge technology |
| Call | Closed offer - International individual mobility for cutting-edge technology 2024 |
Important results from the project
The project explored generative systems and how they could support the exploration and engagement of work in highly complex creative domains. As part of the project, parametric design and AI supported guidance was explored resulting in publications, a workshop at a top conference on the topic, and to the formation of a network of researchers and practitioners interested in exploring sustainable, ethical and European perspectives on AI for game development.
Expected long term effects
The project is expected to create a lasting collaboration in the domain of generative AI systems focusing on game-based technology as well as digital games. As part of the collaboration new approaches will make it possible to understand use-cases and capabilities of generative systems in complex domains better.
Approach and implementation
The project focused on research visits and deep discussions between researchers plus workshops and talks on the topic with identified partners. Due to the global situation the project naturally re-aligned, for example, the focus on stronger ethical and European perspectives became more prominent within the last 2 years of the project. The collaboration worked as intended and resulted in the successful completion of the project and in strengthening the research collaboration.