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eDiabeat engaging for better health

Reference number
Coordinator Engaging Care Sweden AB
Funding from Vinnova SEK 290 000
Project duration July 2015 - January 2016
Status Completed

Purpose and goal

The aim of the project was to develop a gamified solution for patients with chronic disease. By combining evidence-based knowledge and treatment programs in areas such as cognitive behavioral therapy the user engages to create new habits for better health and quality of life. The application should be tested on patients in 2016.

Expected results and effects

A beta version was developed and tested on patients in February 2016 with very good results. The response was very positive and users felt that the application is very engaging and reliable. Furthermore, they experienced application as a support between their health care visits. As a further development the user asked for a function of mentorship within the application.

Planned approach and implementation

Engaging Care collaborate within different disciplines: neuroscience, behavioral knowledge, gamification, user experience and information technology. The platform is flexible it is made to maintain a sustainable solution for digital healthcare systems of the future. Security is always a priority, as Engaging Care also makes it possible to gather health data from all around the world.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2015-02722

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