A Gamified Approach to Sustainable Mining Education
| Reference number | |
| Coordinator | Luleå tekniska universitet - Luleå tekniska universitet Inst f samhällsbygg & naturresurser |
| Funding from Vinnova | SEK 3 285 320 |
| Project duration | November 2025 - June 2028 |
| Status | Ongoing |
| Venture | Impact Innovation Metals & Minerals - Program-specific efforts Vinnova |
| Call | Impact Innovation: Research and development projects within Social Action Areas in the program Swedish Metals and Minerals |
Purpose and goal
The Mine2Learn project aims to develop and implement a gamified e-learning platform that increases understanding of the sustainable mineral value chain. The goal is to combine technical mining expertise with ESG principles in realistic decision-making environments and to create educational content for universities, industry and the general public.
Expected effects and result
The project delivers a fully developed gamified e-learning platform, course materials, and user documentation, supported by pilot studies and user feedback. Effects include improved understanding of sustainable mining, enhanced skills development in academia and industry, and broader public engagement through schools and outreach activities.
Planned approach and implementation
The project will be conducted through coordinated technical development, pedagogical integration, and iterative testing. ESG content and course modules are developed alongside upgrades of the game platform. Pilot studies with students, industry, and schools provide continuous feedback for refinement. Finally, results are disseminated and a plan for long-term use and scale-up is established.