Sonic Interaction in IntelligentCars (SIIC)
|Coordinator||Volvo Personvagnar Aktiebolag - Volvo Personvagnar AB|
|Funding from Vinnova||SEK 6 961 119|
|Project duration||October 2018 - November 2020|
|Venture||Elektronik, mjukvara och kommunikation - FFI|
|Call||Elektronik, mjukvara och kommunikation för fordonsindustrin|
Purpose and goal
The introduction of highly automated cars (HAC) will require a re-definition of the interaction between cars and their users. The main goal of this project is to examine the potential in using sound as a medium for interaction during the whole HAC journey, to support trust, comfort and safe user behaviour. The project will answer questions on the roles and usability of sound as well as how different ways of sound design and sound generation methods affect people´s wellbeing. This will create guidance for how technology should be developed to optimise user experience in HAC.
Expected results and effects
The project will bring a comprehensive set of results towards future sonic interaction in autonomous drive (AD). The results will contribute to a better understanding for how ongoing technology development can be shaped and utilised to meet future human needs and desires to improve user experience, trust, safety and acceptance. Project results, amongst other, will contain: a functional prototype, a set of design methods for sonic interaction in AD, a set of user needs and use cases where sound plays an important role, sound concepts and scientific publications.
Planned approach and implementation
The project is planned for two years and will last until November 2020. In the first year, the project will focus on gathering knowledge on user needs and use cases which then will be incorporated into user journey story lines. Methods for evaluation in Virtual reality (VR) and Wizard of Oz cars (WOz) will be developed in parallel. This will be followed by sonic interaction and sound design development. In the second year of the project, sound design development will be continued and evaluated in VR and WOz. We expect at least three full iterations of sound design and user evaluations.