Gamified learning for Calculus
Reference number | |
Coordinator | dogl AB |
Funding from Vinnova | SEK 300 000 |
Project duration | June 2020 - March 2021 |
Status | Completed |
Venture | Innovative Startups |
Call | Innovative Startups step 1 spring 2020 |
Important results from the project
Calculus is a required course on almost every technical degree. The problem is that many students are unable to engage enough with the material to do well on, or pass, the course. Our goal with this project was to create an app that allows students to easily work with the course material, with the aim of improving their understanding and results. The project was successful: we created a prototype, developed it into a minimum viable product based on user testing, and validated its customer benefit with students.
Expected long term effects
We tested the app with a group of students and conducted a number of customer interviews. We received positive feedback on our two core aims: creating an app that is actually fun and easy to use, and providing useful content that can be done anywhere. We also got a number of ideas for the future and are looking forward to further developing the product. We furthermore discovered interest from a new customer segment that we will now explore. The app gives the company a good initial base to work from, and we hope to be able to take it to market as soon as late summer 2021.
Approach and implementation
The project was carried out by the three company founders, together with a pedagogical consultant and a UX/UI consultant. Initial prototyping was delayed due to COVID-19, but we were nevertheless successful in completing the project as we wished. We were guided by what we learned about the Lean methodology to carry out customer observation, customer interviews and customer development. Thanks to this work we identified a further customer segment and business opportunity to explore.