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Preliminary study immersive gaming - talent attraction towards USA

Reference number
Coordinator Science City Skellefteå AB
Funding from Vinnova SEK 215 599
Project duration May 2022 - June 2022
Status Completed

Important results from the project

The project aims to create increased collaboration between computer game industry, industry and XR developers in Sweden and the US, to achieve increased international exchange and talent attraction. It is run as a feasibility study where the main purpose is to build initial relationships, perform strategic analysis and create a basis for enabling larger implementation projects. The project has already rendered results in the form of an intended Hackathon in collaboration between Swedish students and global industry-leading actors within XR / AI.

Expected long term effects

About 30 meetings were held with potential partners, suppliers of technology and software as well as industry players of importance to Sweden´s work to position themselves within XR and attract talent, capital and business. The personal relationships built up during the stay will make it easier to both plan and implement participation during AWE USA 2023 and ensure that participating Swedish companies can book and carry out the meetings and deals that are of the greatest importance to them. Furthermore, we have gained insights into how Sweden can / should position itself during AWE -23

Approach and implementation

The project was carried out as follows: - Research and analysis of actors of importance to meet, evaluate and / or create relationships with - Booking of meetings and planning of stay - Travel, trade fair participation and conducting meetings - Documentation, notes, insights etc. - Follow up meeting with Business Sweden / Vinnova - Continuous follow-up of leads and contacts

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 18 October 2022

Reference number 2022-01463