Fun learning in a game world with language flexibility
Reference number | |
Coordinator | IUS INNOVATION AB - IUS innovation |
Funding from Vinnova | SEK 300 000 |
Project duration | December 2015 - May 2017 |
Status | Completed |
Important results from the project
Purpose: Improving student´s understanding of mathematics and to create better conditions for children to be integrated into their new society. By constructing a virtual 3D gaming world, where children, teachers and parents are able to interact in a agile language environment .
Expected long term effects
Result after completing the pre-study: Based on analysis of the products targeted group we have worked and designed a high concept. Based on the high concept and the developed mockups we have produced requirements specification for the game.
Approach and implementation
Activities - Define the scope - Game Concept (Workshop) - Investigation of a second language, combined with the game mechanics (workshop) - High-concept (workshop) - Specification - Analysis Work - Risks and Stakeholder Analysis