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Framvik - Virtual reality (VR) - Innovations for increased mental health.

Reference number
Coordinator Framvik Produktion AB
Funding from Vinnova SEK 477 000
Project duration October 2022 - June 2023
Status Completed

Purpose and goal

** Denna text är maskinöversatt ** The purpose of the project has been to develop two unique VR scenarios where employees in the school are trained in identifying/detecting mental illness. A 3D animated interactive environment has been built and employees meet a student in the environment, a boy who you can talk to and try to understand how he feels by asking questions. The goal is to prevent mental illness for children and young people at school using VR scenarios where school staff and parents learn to identify and respond to mental illness in students/children.

Expected results and effects

** Denna text är maskinöversatt ** The development need to identify and respond to children in school with mental illness has been pointed out by FHM and other authorities, and we believe that our solution is in line with that assessment. We also believe that the finished product will basically be used by all schools in the country. The solution is very easy to use.

Planned approach and implementation

** Denna text är maskinöversatt ** The project has followed the set plan with activities in October November, collection of info, formed focus group. Between December and March, we have had meetings digitally and physically. Order from the school. wrote dialogue, recorded sound, animated environments etc. tests in April and May.

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 19 July 2023

Reference number 2022-02426

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