DigiMat - create motivation and learning through digital mathematics
|Coordinator||KUNGLIGA TEKNISKA HÖGSKOLAN - Computational Science and Technology (CST)|
|Funding from Vinnova||SEK 1 710 000|
|Project duration||April 2019 - July 2020|
Purpose and goal
DigiMat is an innovative solution to widespread and well-documented problems in mathematics education in Sweden. With the help of computer games and physics simulation which unifies mathematics and programming, pre-school children as well as teachers and university students learn through a unique pedagogic concept. The method is based on world-leading mathematics research at KTH and Chalmers, together with didactic research at Stockholm University.
Expected results and effects
DigiMat aims to create motivation and to early on catch children who need special support to develop competence in digital math. The project is expected to benefit both children and teachers in pre-school, all the way up to professional adults, but is expected to have largest positive impact for the children and users who lack a natural interest in math and programming. Additionally DigiMat is expected to support teachers who need to develop their competence to integrate learning of math and digitalization with physical play activities, and playful learning in general.
Planned approach and implementation
DigiMat is developed in close collaboration with the end users through a series of workshops where the user-interface in the DigiMat prototype is tested and successively revised until a functional application is achieved. Icarus Digital Math will launch the DigiMat platform commercially to the public during the project. The softwre will be developed as an Open Source project, based on earlier large impact with the Open Source projects FEniCS and MOOC-HPFEM, which have given positive community effects and synergi with other projects.