6G applications as enablers of efficient and inclusive learning in vehicles
Reference number | |
Coordinator | RISE Research Institutes of Sweden AB |
Funding from Vinnova | SEK 100 000 |
Project duration | January 2025 - June 2025 |
Status | Completed |
Venture | 6G - Competence supply |
Call | 6G - Supervision of degree work |
Important results from the project
The goal of this project was to design and evaluate a prototype demonstrating how 6G can support more efficient and inclusive learning about vehicle technology. The designed prototype consists of a game expereince in a virtual traffic environment where users explore vehicle automation with the help of an AI agent. User testing showed promising potential for this approach as an effective and useful learning tool.
Expected long term effects
The project demonstrates how new interaction technologies and interaction design can enable better learning support. In the long term, this means we can create solutions that make it easier and safer for users to learn how to use vehicle functions, perform tasks, and interact with technical systems. We expect this to contribute to increased safety, more effective competence development, and lower barriers to adopting new technology, both in the automotive sector and in other areas.
Approach and implementation
The project included a needs analysis, concept development, design of a technical prototype, and evaluations with experts and users. The work was carried out in close collaboration with staff from Volvo Cars, and significant progress was made during the limited project time. The final result was an exciting prototype that combined Extended Reality, AI, interaction design, and game elements into a functional interactive experience.