SIMS VR-mine in Teknikens Hus
Reference number | |
Coordinator | Stiftelsen Teknikens Hus - Teknikens Hus |
Funding from Vinnova | SEK 150 000 |
Project duration | October 2019 - October 2020 |
Status | Completed |
Important results from the project
** Denna text är maskinöversatt ** We arouse curiosity and show how a state-of-the-art mine works through an inviting and exciting environment where the visitor can play the gamified version of SIMS VR-gruvan Vi have created an exhibition where the visitor gets a good understanding of what the work in a modern mine looks like today. We succeed in arousing curiosity and interest in the mining industry and contribute to a more nuanced picture of the importance of mining for continued development in society. Our exhibition appeals to and attracts both boys and girls.
Expected long term effects
** Denna text är maskinöversatt ** After a visit to the exhibition, the visitor has a clearer picture of what it is like to be and work underground in a mine. The visitor also has been given the opportunity to try out different tasks in the mine and thereby gain an insight into how everything works. We belive that the gamification in combination with our exhibition will contribute to increased skills provision in the sector by showing children and young people possible jobs in the mining sector, and thus awaken an interest early.
Approach and implementation
We have designed and built an exhibition in connection with our mining exhibition where the visitor, with the help of VR glasses, is given the opportunity to move and perform tasks in a mining environment. The environment is attractive to both girls and boys. We have provided information to help adaptations of the SIMS mining software to suit our target groups. This has led to a gamification of the software that is much appriciated. We have included this exhibition in our educational program aimed at schoolchildren.