Resource efficient planning for competitive production networks
Reference number | |
Coordinator | Linköpings universitet - Institutionen för teknik och naturvetenskap |
Funding from Vinnova | SEK 4 719 000 |
Project duration | December 2015 - January 2018 |
Status | Completed |
Venture | Challenge-driven innovation - Phase 2 Collaboration |
Purpose and goal
The RePlan project have had the purpose to increase resource utilization within the construction- and the recycling-industry through developing, implementing and disseminating tactical planning processes with complementing IT-tools. The importance of tactical planning within these industries is due to the decentralized organization structure and the project focus. Both these issues makes it important to prioritize resource utilization within potential and future projects. However, planning is hard because of the lack of data and immaturity regarding data handling.
Expected results and effects
Tactical planning have a great potential of being an enabler of activity and actor coordination and to create an improved overview within the construction- and the recycling-industry. During the project, a number of processes have been started within the participating companies related to data collection, IT-system integration and new ways of planning. Within a few years this will enable full scale implementation of the solutions developed in the RePlan project. System developer Optimity, have got an increased understanding of the demands of construction and recycling.
Planned approach and implementation
The work have been organised through iterative cases within each user (NCC, ARCONA and RagnSells). Based on these cases have the tools and processes been developed as well as an implementation guideline. Literature-, Delphi-studies and interviews have been important tools to develop an understanding of the prerequisites of planning and the scenery in the industries. To develop learnings between the companies and industries have common activities such as workshops and conference presentations been done. Results have been presented at the users and been evaluated through roleplay.