Your browser doesn't support javascript. This means that the content or functionality of our website will be limited or unavailable. If you need more information about Vinnova, please contact us.

Public procurement of immersive technologies for education and training purposes

Reference number
Coordinator RISE Research Institutes of Sweden AB
Funding from Vinnova SEK 999 812
Project duration August 2024 - September 2025
Status Completed
Venture Regulation and cutting-edge technology
Call Regulations and ground-breaking technology

Important results from the project

The purpose of the project was to explore public procurement of immersive technology for educational purposes from the perspectives of technology, organization and regulation. Our project results are general and transferable between different sectors. Sweden has an opportunity to position itself in this area. We need to learn from each other and find new collaborations.

Expected long term effects

Immersive training is good when access to physical practice is limited and many people need to be trained at the same time. By introducing immersive technology into training, more people can be trained in shortage occupations.

Approach and implementation

We implemented the project based on the double diamond model. In the first diamond, the problem was explored. In the second diamond, the solution was explored. The double diamond worked excellently for the project.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 7 November 2025

Reference number 2024-01663