Gamified Learning for Sustainable Mining (MineLearn)
Reference number | |
Coordinator | Luleå tekniska universitet - Luleå tekniska universitet Inst f samhällsbygg & naturresurser |
Funding from Vinnova | SEK 999 926 |
Project duration | November 2024 - June 2025 |
Status | Ongoing |
Venture | Impact Innovation Metals & Minerals - Program-specific efforts Vinnova |
Call | Impact Innovation: Feasibility studies and projects within Social Actions Areas in the program Metals & Minerals |
Purpose and goal
MineLearn project will assess the resources needed to develop a gamified learning platform for the mining industry and academia. It will include a needs analysis, creation of a prototype, and expert evaluation to ensure the platform provides a holistic view of the mining value chain while integrating ESG principles. The study aims to establish a foundation for a transformative educational tool, guiding decisions on full-scale development and future growth.
Expected effects and result
The main deliverable of this feasibility study will be a comprehensive report on the developed working prototype of the gamified learning platform. This report will include needs analysis, user feedback, and recommendations for further development. Findings will be shared via publication or conference. If the study outcome is positive, the consortium will plan a roadmap for full-scale development, with potential expansion to include mining-related institutions nationally and internationally.
Planned approach and implementation
The project will be structured into four work packages. WP1 (Coordination) will handle project management. WP2 (Design specifications) involves the creation of detailed design for the learning platform based on the conducted needs analysis. WP3 (Game development and production) is the main phase of project where the working prototype will be developed. WP4 (Testing and evaluation) will ensure that the final product is both educationally effective and technically sound.