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Eqidz, Peppy Pals2

Reference number
Coordinator PEPPY PALS AB
Funding from Vinnova SEK 300 000
Project duration October 2014 - April 2015
Status Completed

Purpose and goal

Through gamification contribute to a high quality and practical tool to schools and parents where they together with the children can develop emotional intelligence. The tool will inspire conversations about feelings, empathy and friendship.

Results and expected effects

Increased awareness in children and adults (both in schools and homes) around Emotional Intelligence through the tool Peppy Pals.

Approach and implementation

During the development of the game Peppy Pals 2, we have involved Vendestigens school and preschool through games testings on both children and teachers to customize the game to suit their needs. We have even had continued collaboration with researchers from Professor Annika Waern to link research closer to development.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2014-03562

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