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Development of a social VR experience - compatible with mobile devices

Reference number
Funding from Vinnova SEK 1 791 398
Project duration May 2017 - April 2018
Status Completed

Purpose and goal

A virtual meeting environment in Virtual Reality for both stationary and mobile headsets where users can engage in meetings, presentations, conferences, concerts, and education.

Expected results and effects

The project led to a fully functioning virtuell meeting environment which is not only social but also practical in different scenarios. This product will primarily be used for B2B but also has B2C potential. We are expecting to be able to find a partner which can co-develop the product with us.

Planned approach and implementation

Using partners throughout the whole process we have gained valuable insights and have been able to develop the prototype well. Once the virtual environment was stable, all meetings took place inside the virtual environment.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2017-00704

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