Development of a social VR experience - compatible with mobile devices
Purpose and goal
A virtual meeting environment in Virtual Reality for both stationary and mobile headsets where users can engage in meetings, presentations, conferences, concerts, and education.
Expected results and effects
The project led to a fully functioning virtuell meeting environment which is not only social but also practical in different scenarios. This product will primarily be used for B2B but also has B2C potential. We are expecting to be able to find a partner which can co-develop the product with us.
Planned approach and implementation
Using partners throughout the whole process we have gained valuable insights and have been able to develop the prototype well. Once the virtual environment was stable, all meetings took place inside the virtual environment.