A serious game in education for immigrants learning swedish
Reference number | |
Coordinator | Active Learning QAE AB |
Funding from Vinnova | SEK 300 000 |
Project duration | August 2015 - June 2016 |
Status | Completed |
Important results from the project
The aim of our project right to develop and evaluate a prototype of a computer game that will increase the SFI students motivation and enable a flexible and digital education, serve as an effective tool for SFI - teachers and improve the SFI students results. The prototype has been developed and will be evaluated together with the SFI organizers after the summer of 2016. The goal of the project is to have an evaluation carried out on the prototype . An evaluation that clearly describes how the optimal product should look to solve the problem .
Expected long term effects
Prototype is fully developed and should be in the hands of SFI SFI teachers and students after the summer of 2016. Then we expect to get all the qualitative data / information we need to take the next step towards the production of the finished product. We expect that the prototype can attract and convince one or more SFI organizers to cooperate with us . We expect that the prototype is advanced enough to provoke thoughts and visions about the possibilities of a computer game . It is important that the prototype gives a hint of our capabilities and vision to customers / users can build .
Approach and implementation
The project has gone as planned , except that the prototype was delayed 2-3 months. For this reason , we have unfortunately not yet evaluated the prototype . The results of the project will thus emerge after the summer in 2016.